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3D LEVEL DESIGN

I design 3D game situations with great attention to staging, difficulty, and rhythm management.

EXAMPLE

During my 3D brawler project, I was notably in charge of the level design of the First-Time User Experience and the final area.

To design the FTUE, I created a flowchart of the walkthrough to organize features taught to the player in a smooth way and to properly manage the pace and difficulty.

As we had graphic assets at our disposal, I then went straight to the 3D level design in Unreal Engine 4. I spent a lot of time working on the volumes and spaces and the environmental storytelling to ensure an immersive game experience.

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