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ABOUT

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4 days

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2021

GENRE: Hypercasual

PLATFORM: Mobile

ENGINE: Unity

TEAM:

  • 1 game designer

  • 2 gameplay programmers

  • 5 game artists (2D)

  • 1 sound designer

MY ROLES:

 

GAME DESIGN

LEVEL DESIGN

NARRATIVE DESIGN

PITCH:

As a committed baker, put an end to the "pain au chocolat or chocolatine?" french debate.

 

Accept or reject the sale of the pastry to expand the influence of your favorite dialect!

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PRODUCTION

The Game Week is an event organized by ISART Digital for students starting their 3rd year. It allows us to work with students from all fields and to test our skills in a very short period of time (4 production days). It was personally a successful experience. My team and I organized ourselves methodically using Trello and Google Sheets, and had good communication throughout the production.

As the only Game Designer on the project, I was in charge of all the Game & Level Design of the game. To facilitate teamwork, I formulated all the values and information in tables for the Gameplays Programmers and made wireframes for the Game Artists. I also imagined and integrated all the sentences the different types of customers (and the baker) can say, which was particularly fun.

 

At the beginning, the concept was somewhat different from the final result. I had planned a reputation system and a money system, 2 resources that had to be managed with strategic choices. I spent a full day designing the level design and balancing the values of money/reputation gains and losses. But the next morning, I realized that we were deviating from the intentions and that it was distorting the essence of the game.

 

Therefore, we decided as a team to make a radical choice: remove all strategic aspects (money and reputation) and focus the game experience on reflexes and the interpretation of customer sentences. In addition to relieving us of a lot of work, this allowed us to make a game that was completely in line with our intentions.

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