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ABOUT

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1.5 month

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2020

GENRE: 2.5D Puzzle/Platformer

PLATFORM: PC

ENGINE: Unity

TEAM:

  • 6 game designers

  • 3 game programmers

MY ROLES:

 

LEVEL DESIGN

GAME DESIGN

QUALITY ASSURANCE

SOUND DESIGN

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PITCH:

3lob is a 2.5D puzzle/platformer game, in which you play as a shape-shifting slime locked in a laboratory.

Try to escape using the 3 forms of 3lob:

  • "Sticky": can stick to ceilings and walls, especially those in the background

  • "Bouncy": can pulse to jump further, bounces off walls, and is significantly affected by fans

  • "Solid": can stomp to fall at very high velocity, break fragile platforms, and resist fans.

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PRODUCTION

This project was my first one with game programmers, and thus allowed me to better understand their problems.

 

Each Game Designer had to create a level with ProBuilder (a 3D modeling plugin for Unity), and all of them had to be mid-game levels, of equivalent difficulty, lasting about 2 minutes for a player already familiar with the game.

 

I designed and integrated level 5 which is focused on the use of fans and their different interactions with 3lob. I chose to make a very spaced-out level, alternating horizontality and verticality, in order to deliver a fluid, varied and dynamic experience to the player. I also decided to use depth in the most consistent way possible, to make the level immersive.

At the same time, I was in charge of the research and creation of the sounds and music of the game. However, the integration of some sounds was a problem for the game programmers, and we preferred to have them focused on the gameplay and fixing major bugs rather than on the sound integration.

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