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COMBAT DESIGN
To design fights and enemies, I make comprehensive flowcharts describing their behavior and visual walkthroughs showing their patterns and how to beat them.
EXAMPLE
On the occasion of a recruitment process, I designed a new mini-boss for the game "The Legend of Zelda: The Minish Cap" emphasizing Link's clones feature.
I made a presentation document of this new mini-boss, including gameplay intentions, a detailed flowchart of its behavior, an arena design, and a walkthrough explaining step by step how to defeat it.
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