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GAMEPLAY BRICKS SELECTION

I carefully design and select gameplay bricks by defining and evaluating appropriate parameters, as well as by prototyping gameplay situations.

EXAMPLE

 

I took responsibility for selecting the gameplay bricks for my graduation project, a mobile puzzle game. Based on our concept and intentions, I created 7 parameters to evaluate for each gameplay brick, as well as a selection process to explain which values were preferable.

I then calmly reflected on each parameter for each gameplay brick and assigned them values, which I explained. I also prototyped several situations with certain combinations of gameplay bricks to test synergies.

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