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MODULES & METRICS

I design modules with precise metrics to create consistency in levels and
to make the work of game artists and level designers easier.

EXAMPLE

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During the first half of the production of my RPG project, I was responsible for the level design modules, which were aimed to be used by level designers and 3D game artists to design and skin the city.

I designed each module on
Unreal Engine 4 and filled in their metrics and additional information on a dedicated spreadsheet.

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