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MODULES & METRICS

I design modules with precise metrics to create consistency in levels and
to make the work of game artists and level designers easier.

EXAMPLE

During the first half of the production of my RPG project, I was responsible for the level design modules, which were aimed to be used by level designers and 3D game artists to design and skin the city.

I designed each module on
Unreal Engine 4 and filled in their metrics and additional information on a dedicated spreadsheet.

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