top of page
OPEN WORLD DESIGN
When it comes to open worlds, I design maps with indicated topography, circulation, landmarks, points of interest, resources, and quest paths.
EXAMPLE
I designed an alternative open-world area for the game A Short Hike as part of a two-month exercise.
After defining the specifics of this area, and where and how it would fit into the overall experience, I designed various related elements:
-
topography
-
landmarks and lines of sight
-
points of interest (exploration & action)
-
resources
-
non-player characters
-
end of the main quest
-
three side quests.
bottom of page