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OPEN WORLD DESIGN

When it comes to open worlds, I design maps with indicated topography, circulation, landmarks, points of interest, resources, and quest paths.

EXAMPLE

I designed an alternative open-world area for the game A Short Hike as part of a two-month exercise.

After defining the specifics of this area, and where and how it would fit into the overall experience, I designed various related elements:

  • topography

  • landmarks and lines of sight

  • points of interest (exploration & action)

  • resources

  • non-player characters

  • end of the main quest

  • three side quests.

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