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PUZZLE DESIGN

I methodically design puzzles, first defining a clear objective, then misleading the players with false leads, to create an epiphany when they find the right approach.

EXAMPLE

On the occasion of my graduation project, I designed many puzzles, focusing on specific gameplay bricks or synergies.

Here is one I designed during the production, whose outstanding element is the solving method which requires thinking about the door and button system in an unusual way.

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