top of page
PUZZLE DESIGN
I methodically design puzzles, first defining a clear objective, then misleading the players with false leads, to create an epiphany when they find the right approach.
EXAMPLE
On the occasion of my graduation project, I designed many puzzles, focusing on specific gameplay bricks or synergies.
Here is one I designed during the production, whose outstanding element is the solving method which requires thinking about the door and button system in an unusual way.
bottom of page