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VR ITINERARIES

I design physical circuits for local-based immersive expeditions in VR,
based on where the experience is held.

EXAMPLE

While working at Emissive, I design circuits for people doing our immersive expeditions in VR, considering the constraints of the places where the experiences are held.

It consists in placing and rotating the step rooms (corresponding to the virtual scenes) in a particular scene matching the location of the experience, in the most seamless way possible, in order to
optimize the user experience and to smooth the traffic.

Here is one I made for the "
Eternal Notre Dame" expedition taking place in the basement under the square of Notre Dame. The main constraints of this place were its 10 big pillars.

 

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